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Revision c331fe49

Added by Marc Dequènes over 14 years ago

  • ID c331fe496ad1561adfb5d9c0ef3e7554e9a0a5ff

[evol] rework how object/aspect classes are generated and ensure each shadow materials is in a proper container (to allow loading multiple shadows)

View differences:

lib/ldap_shadows/display_utils.rb
end
def self.display_item(item, options = {})
obj_human_name = Translator.translate_object_name(item.handle)
obj_human_name = Translator.translate_object_name(item.class.handle)
name = item.human_name
name += " [#{item.name}]" if options[:handles]
puts "=== #{obj_human_name}: #{name} ==="

Also available in: Unified diff